Different Languages, Part 2
In my previous article, I talked a bit about the different ways creatives and technologists talk about ideas. I focused primarily on the best ways technology can and should be used to fit into a creative concept, and not be the center of the story. This time I'm going to talk about how and when technologist should push for the technology itself to be an upfront part of the story.
Not every idea needs to tell a story or to be wrapped in a conceptual idea. Utilities for customers, such as the XBox app for Dominoes Pizza, or the Starbucks iPhone app) have a place in a brands portfolio right along side social media efforts and traditional media. Ideas can always support a brand message without repeating it overtly. And this is the other side of the coin when communicating between creative and technology, value exchange.
The first thing a technology person says when hearing an idea is "Where is the value to the user?". Technical people put reasoning behind most of their choices. They quickly recognize the give and take balance of time vs. value when it comes to digital experiences (and their own work). If this balance is off, the idea doesn't make sense to them.
Of course sometimes the value for the user may not be as obvious as a utility. Often, simple experiences that are created for entertainment only, have a great deal of value to users. If this were not the case TV, and by extension YouTube, would not exist. Which brings the concept of the idea full-circle back to "What is the story?".
It's a difficult balancing act between all these different concepts that can encompass an idea, but with the right talented people and the ability to communicate on the same wave length, amazing work can be done. And remember, a conceptual idea doesn't preclude a technology idea and vice versa.
